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AI Insights · Timothy · July 2024

Top 5 Slime Games Performance in Austria Q2 2024

Discover how the top 5 slime games performed on a unified platform in Austria during Q2 2024 with insights on downloads, revenue, and active users.

Top 5 Slime Games Performance in Austria Q2 2024

In Q2 2024, the top 5 slime games in Austria showcased varied performance trends across downloads, revenue, and weekly active users. Here’s a detailed look at each app's performance, with data sourced from Sensor Tower.

Super Slime - Black Hole Game from Supercent, Inc. had a notable fluctuation in revenue, peaking at approximately $87 in mid-April before declining to as low as $1 in mid-May. Downloads initially hovered around 1K per week but saw a decline, ending the quarter at 426. Weekly active users started at 5.2K and decreased to 3.6K by the end of June.

Bruno - My Super Slime Pet by Dramaton LTD had a modest revenue spike of $24 in mid-May. Downloads saw a peak of 407 in late April but dropped to 109 by the end of June. Weekly active users experienced growth early in the quarter, reaching 2.1K in late April, before settling at 1.8K at the end of June.

Makeup Slime Game! Relaxation by Shanze Shafique had minimal downloads, peaking at 31 in mid-June. The app's weekly active users were negligible, with occasional activity spikes, such as 10 users in mid-June.

Fluid Simulation from Pavel Dobryakov experienced a revenue increase, reaching $23 in early May. Downloads saw a gradual rise, peaking at 33 in late April. Active users showed significant engagement, with a peak of 63 in late April and a steady rise to 34 by the end of June.

World of Slime Simulator Games by Solid Apps INC had minimal revenue, with $2 recorded in the last weeks of June. Downloads were sporadic, peaking at 16 in late May. Weekly active users were negligible throughout the quarter.

For more detailed insights and data trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024